AHUD::ReceiveDrawHUD

Hook to allow blueprints to do custom HUD drawing.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Syntax

void ReceiveDrawHUD
(
    int32 SizeX,
    int32 SizeY
)

Remarks

Hook to allow blueprints to do custom HUD drawing.

See Also

bSuppressNativeHUD to control HUD drawing in base class. Note : the canvas resource used for drawing is only valid during this event

it will not be valid if drawing functions are called later (e.g. after a Delay node).

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