UForceFeedbackAttenuation

Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UForceFeedbackAttenuation

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h

Include

#include "GameFramework/ForceFeedbackAttenuation.h"

Syntax

class UForceFeedbackAttenuation : public UObject

Remarks

Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components

Variables

Name Description

Public variable

FForceFeedbackA ...

 

Attenuation

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