UForceFeedbackEffect

A predefined force-feedback effect to be played on a controller

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UForceFeedbackEffect

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h

Include

#include "GameFramework/ForceFeedbackEffect.h"

Syntax

class UForceFeedbackEffect : public UObject

Remarks

A predefined force-feedback effect to be played on a controller

Variables

Name Description

Public variable

TArray < FForceF ...

 

ChannelDetails

Public variable

float

 

Duration

Duration of force feedback pattern in seconds.

Constructors

Name Description

Public function

UForceFeedbackEffect

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function

float

 

GetDuration()

Public function Const

void

 

GetValues

(
    const float EvalTime,
    FForceFeedbackValues & Values,
    float ValueMultiplier
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent & Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

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