PlaneConstraintNormal

The normal or axis of the plane that constrains movement, if bConstrainToPlane is enabled.

Windows
MacOS
Linux

Syntax

FVector PlaneConstraintNormal

Remarks

The normal or axis of the plane that constrains movement, if bConstrainToPlane is enabled. If for example you wanted to constrain movement to the X-Z plane (so that Y cannot change), the normal would be set to X=0 Y=1 Z=0. This is recalculated whenever PlaneConstraintAxisSetting changes. It is normalized once the component is registered with the game world.

See Also

[bConstrainToPlane](API\Runtime\Engine\GameFramework\UMovementComponent\bConstrainToPlane)

SetPlaneConstraintNormal()

SetPlaneConstraintFromVectors()

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