UpdatedComponent

The component we move and update.

Windows
MacOS
Linux

Syntax

USceneComponent * UpdatedComponent

Remarks

The component we move and update. If this is null at startup and bAutoRegisterUpdatedComponent is true, the owning Actor's root component will automatically be set as our UpdatedComponent at startup.

See Also

[bAutoRegisterUpdatedComponent](API\Runtime\Engine\GameFramework\UMovementComponent\bAutoRegisterUpdatedComponent)

SetUpdatedComponent()

UpdatedPrimitive

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