UNavMovementComponent::CanEverFly

Returns true if component can fly

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

bool CanEverFly() const

Remarks

Returns true if component can fly

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel