UNavMovementComponent::CanEverMoveOnGround

Returns true if component can move along the ground (walk, drive, etc)

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

bool CanEverMoveOnGround() const

Remarks

Returns true if component can move along the ground (walk, drive, etc)

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