UNavMovementComponent::CanStopPathFollowing

Check if current move target can be reached right now if positions are matching (e.g. performing scripted move and can't stop)

Override Hierarchy

UNavMovementComponent::CanStopPathFollowing()

UCharacterMovementComponent::CanStopPathFollowing()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/NavMovementComponent.cpp

Syntax

virtual bool CanStopPathFollowing() const

Remarks

Check if current move target can be reached right now if positions are matching (e.g. performing scripted move and can't stop)

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