UNavMovementComponent::GetActorFeetLocation

Returns location of controlled actor's "feet" meaning center of bottom of collision bounding box

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

virtual FVector GetActorFeetLocation() const

Remarks

Returns location of controlled actor's "feet" meaning center of bottom of collision bounding box

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel