UNavMovementComponent::GetActorLocation

Returns location of controlled actor - meaning center of collision bounding box

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

FVector GetActorLocation() const

Remarks

Returns location of controlled actor - meaning center of collision bounding box

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