UNavMovementComponent::IsCrouching

Returns true if currently crouching

Override Hierarchy

UNavMovementComponent::IsCrouching()

UCharacterMovementComponent::IsCrouching()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

virtual bool IsCrouching() const

Remarks

Returns true if currently crouching

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel