UNavMovementComponent::IsFalling

Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground)

Override Hierarchy

UNavMovementComponent::IsFalling()

UCharacterMovementComponent::IsFalling()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

virtual bool IsFalling() const

Remarks

Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground)

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