UNavMovementComponent::IsSwimming

Returns true if currently swimming (moving through a fluid volume)

Override Hierarchy

UNavMovementComponent::IsSwimming()

UCharacterMovementComponent::IsSwimming()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

virtual bool IsSwimming() const

Remarks

Returns true if currently swimming (moving through a fluid volume)

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