bUseAccelerationForPaths

If set, pathfollowing will control character movement via acceleration values.

Syntax

uint8 bUseAccelerationForPaths: 1

Remarks

If set, pathfollowing will control character movement via acceleration values. If false, it will set velocities directly.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel