UPlayerInput::GetKeysForAction

Returns the list of keys mapped to the specified Action Name

Windows
MacOS
Linux

Syntax

const TArray< FInputActionKeyMapping > & GetKeysForAction
(
    const FName ActionName
) const

Remarks

Returns the list of keys mapped to the specified Action Name

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/PlayerInput.h

Source

Runtime/Engine/Private/UserInterface/PlayerInput.cpp

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