Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h |
Include |
#include "GameFramework/SpectatorPawnMovement.h" |
class USpectatorPawnMovement : public UFloatingPawnMovement
Movement component used by SpectatorPawn. Primarily exists to be able to ignore time dilation during tick.
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uint32: 1 |
bIgnoreTimeDilation |
If true, component moves at full speed no matter the time dilation. Default is false. |
Name | Description | |
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USpectatorPawnMovement ( |
Name | Description | ||
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void |
TickComponent ( |
Function called every frame on this ActorComponent. |