Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
Include |
#include "GameFramework/SpringArmComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
virtual void UpdateDesiredArmLocation
(
bool bDoTrace,
bool bDoLocationLag,
bool bDoRotationLag,
float DeltaTime
)
Updates the desired arm location, calling BlendLocations to do the actual blending if a trace is done