HActor

Hit an actor.

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

struct HActor : public HHitProxy

Remarks

Hit an actor.

Variables

Name Description

Public variable

AActor *

 

Actor

Public variable

int32

 

MaterialIndex

Public variable

const UPrimitiv...

 

PrimComponent

Public variable

int32

 

SectionIndex

Constructors

Name Description

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...
)

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...,
    EHitProxyPriority InPriority
)

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...,
    int32 InSectionIndex,
    int32 InMaterialIndex
)

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...,
    EHitProxyPriority InPriority,
    int32 InSectionIndex,
    int32 InMaterialIndex
)

Functions

Name Description

Public function Virtual Const

HHitProxyTyp...

 

GetType()

Public function Static

HHitProxyTyp...

 

StaticGetType()

Overridden from HHitProxy

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Public function Virtual

EMouseCursor...

 

GetMouseCursor()

Override to change the mouse based on what it is hovering over.

References

Module

Engine

Header

Runtime/Engine/Public/EngineUtils.h

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