HModel

A hit proxy representing a [UModel](API\Runtime\Engine\UModel).

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/HModel.h

Include

#include "HModel.h"

Syntax

class HModel : public HHitProxy

Remarks

A hit proxy representing a UModel.

Constructors

Name Description

Public function

HModel

(
    UModelComponent* InComponent,
    UModel* InModel
)

Initialization constructor.

Functions

Name Description

Public function Const

UModel *

 

GetModel()

Public function Const

UModelCompon...

 

GetModelComponent()

Accessors.

Public function Virtual Const

HHitProxyTyp...

 

GetType()

Public function Const

bool

 

ResolveSurface

(
    const FSceneView* View,
    int32 X,
    int32 Y,
    uint32& OutSurfaceIndex
)

Finds the surface at the given screen coordinates of a view family.

Public function Static

HHitProxyTyp...

 

StaticGetType()

Overridden from HHitProxy

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Public function Virtual

EMouseCursor...

 

GetMouseCursor()

Override to change the mouse based on what it is hovering over.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback