IAudioOcclusion

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/IAudioExtensionPlugin.h

Include

#include "IAudioExtensionPlugin.h"

Syntax

class IAudioOcclusion

Destructors

Name Description

Public function Virtual

~IAudioOcclusion()

Virtual destructor

Functions

Name Description

Public function Virtual

void

 

Initialize

(
    const FAudioPluginInitializationPar...
)

Initialize the occlusion plugin with the same rate and number of sources.

Public function Virtual

void

 

OnInitSource

(
    const uint32 SourceId,
    const FName& AudioComponentUserId,
    const uint32 NumChannels,
    UOcclusionPluginSourceSettingsBase ...
)

Called when a source is assigned to a voice.

Public function Virtual

void

 

OnReleaseSource

(
    const uint32 SourceId
)

Called when a source is done playing and is released.

Public function Virtual

void

 

ProcessAudio

(
    const FAudioPluginSourceInputData&...,
    FAudioPluginSourceOutputData& Outp...
)

Processes audio with the given input and output data structs.

Public function Virtual

void

 

Shutdown()

Shuts down the audio plugin.

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