IAudioStreamingManager::GetLoadedChunk

Gets a pointer to a chunk of audio data

Windows
MacOS
Linux

Override Hierarchy

IAudioStreamingManager::GetLoadedChunk()

FAudioStreamingManager::GetLoadedChunk()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

const uint8 * GetLoadedChunk
(
    const USoundWave * SoundWave,
    uint32 ChunkIndex,
    uint32 * OutChunkSize
) const

Remarks

Gets a pointer to a chunk of audio data

Returns

Either the desired chunk or NULL if it's not loaded

Parameters

Parameter

Description

SoundWave

SoundWave we want a chunk from

ChunkIndex

Index of the chunk we want

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