IStereoLayers::CreateLayer

Creates a new layer from a given texture resource, which is projected on top of the world as a quad

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/IStereoLayers.h

Include

#include "IStereoLayers.h"

Syntax

uint32 CreateLayer
(
    const FLayerDesc & InLayerDesc
)

Remarks

Creates a new layer from a given texture resource, which is projected on top of the world as a quad

Returns

A unique identifier for the layer created

Parameters

Parameter

Description

InLayerDesc

A reference to the texture resource to be used on the quad

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