IStreamingManager::BlockTillAllRequestsFinished

Blocks till all pending requests are fulfilled.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

int32 BlockTillAllRequestsFinished
(
    float TimeLimit,
    bool bLogResults
)

Remarks

Blocks till all pending requests are fulfilled.

Returns

Number of streaming requests still in flight, if the time limit was reached before they were finished.

Parameters

Parameter

Description

TimeLimit

Optional time limit for processing, in seconds. Specifying 0 means infinite time limit.

bLogResults

Whether to dump the results to the log.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback