ITextureStreamingManager::UpdateIndividualTexture

Updates streaming for an individual texture, taking into account all view infos.

Windows
MacOS
Linux

Syntax

void UpdateIndividualTexture
(
    UTexture2D * Texture
)

Remarks

Updates streaming for an individual texture, taking into account all view infos.

Parameters

Parameter

Description

Texture

Texture to update

References

Module

Engine

Header

Runtime/Engine/Public/ContentStreaming.h

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback