IsRichView

Returns true if the given view is "rich", and all primitives should be forced down the dynamic drawing path so that ApplyViewModeOverrides can implement the rich view feature.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp

Syntax

bool IsRichView
(
    const FSceneViewFamily & ViewFamily
)

Remarks

Returns true if the given view is "rich", and all primitives should be forced down the dynamic drawing path so that ApplyViewModeOverrides can implement the rich view feature. A view is rich if is missing the EngineShowFlags.Materials showflag, or has any of the render mode affecting showflags.

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