UGameplayStatics::AsyncLoadGameFromSlot

Schedule an async load of a specific slot.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void AsyncLoadGameFromSlot
(
    const FString & SlotName,
    const int32 UserIndex,
    FAsyncLoadGameFromSlotDelegate LoadedDelegate
)

Remarks

Schedule an async load of a specific slot. UAsyncActionHandleSaveGame::AsyncLoadGameFromSlot is the blueprint version of this. This will do the platform-specific read on a worker thread, the serialize and creation on the game thread, and then will call the passed in delegate The passed in delegate will be copied to a worker thread so make sure any payload is thread safe to copy by value

Parameters

Parameter

Description

SlotName

Name of the save game slot to load from.

UserIndex

For some platforms, master user index to identify the user doing the loading.

LoadedDelegate

Delegate that will be called on game thread when load succeeds or fails.

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