UGameplayStatics::AsyncSaveGameToSlot

Schedule an async save to a specific slot.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void AsyncSaveGameToSlot
(
    USaveGame * SaveGameObject,
    const FString & SlotName,
    const int32 UserIndex,
    FAsyncSaveGameToSlotDelegate SavedDelegate
)

Remarks

Schedule an async save to a specific slot. UAsyncActionHandleSaveGame::AsyncSaveGameToSlot is the blueprint version of this. This will do the serialize on the game thread, the platform-specific write on a worker thread, then call the complete delegate on the game thread. The passed in delegate will be copied to a worker thread so make sure any payload is thread safe to copy by value.

Parameters

Parameter

Description

SaveGameObject

Object that contains data about the save game that we want to write out.

SlotName

Name of the save game slot to load from.

UserIndex

For some platforms, master user index to identify the user doing the loading.

SavedDelegate

Delegate that will be called on game thread when save succeeds or fails.

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