UGameplayStatics::GetActorArrayBounds

Bind the bounds of an array of Actors

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void GetActorArrayBounds
(
    const TArray < AActor * > & Actors,
    bool bOnlyCollidingComponents,
    FVector & Center,
    FVector & BoxExtent
)

Remarks

Bind the bounds of an array of Actors

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