UGameplayStatics::GrassOverlappingSphereCount

Counts how many grass foliage instances overlap a given sphere.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static int32 GrassOverlappingSphereCount
(
    const UObject * WorldContextObject,
    const UStaticMesh * StaticMesh,
    FVector CenterPosition,
    float Radius
)

Remarks

Counts how many grass foliage instances overlap a given sphere.

Returns

Number of foliage instances with their mesh set to Mesh that overlap the sphere.

Parameters

Parameter

Description

Mesh

The static mesh we are interested in counting.

CenterPosition

The center position of the sphere.

Radius

The radius of the sphere.

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