UGameplayStatics::HasOption

Returns whether a key exists in an options string.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool HasOption
(
    FString Options,
    const FString & InKey
)

Remarks

Returns whether a key exists in an options string.

Returns

Whether Key was found in Options.

Parameters

Parameter

Description

Options

The string containing the options.

Key

The key to determine if it exists in Options.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback