UGameplayStatics::LoadStreamLevel

Stream the level with the LevelName ; Calling again before it finishes has no effect

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void LoadStreamLevel
(
    const UObject * WorldContextObject,
    FName LevelName,
    bool bMakeVisibleAfterLoad,
    bool bShouldBlockOnLoad,
    FLatentActionInfo LatentInfo
)

Remarks

Stream the level with the LevelName ; Calling again before it finishes has no effect

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