Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void
LoadStreamLevelBySoftObjectPtr
(
const UObject
* WorldContextObject,
const TSoftObjectPtr
< UWorld
> Level,
bool
bMakeVisibleAfterLoad,
bool
bShouldBlockOnLoad,
FLatentActionInfo
LatentInfo
)
Stream the level (by Object Reference); Calling again before it finishes has no effect