UGameplayStatics::PlayDialogue2D

Plays a dialogue directly with no attenuation, perfect for UI. Fire and Forget. Not Replicated.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void PlayDialogue2D
(
    const UObject * WorldContextObject,
    UDialogueWave * Dialogue,
    const struct FDialogueContext & Context,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime
)

Remarks

Plays a dialogue directly with no attenuation, perfect for UI.

Fire and Forget. Not Replicated.

Parameters

Parameter

Description

Dialogue

dialogue to play

Context

context the dialogue is to play in

VolumeMultiplier

Multiplied with the volume to make the sound louder or softer.

PitchMultiplier

Multiplies the pitch.

StartTime

How far in to the dialogue to begin playback at

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