Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void
PlayDialogueAtLocation
(
const UObject
* WorldContextObject,
class UDialogueWave
* Dialogue,
const FDialogueContext
& Context,
FVector
Location,
FRotator
Rotation,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
USoundAttenuation
* AttenuationSettings
)
Plays a dialogue at the given location. This is a fire and forget sound and does not travel with any actor. Replication is also not handled at this point.
Parameter |
Description |
---|---|
Dialogue |
dialogue to play |
Context |
context the dialogue is to play in |
Location |
World position to play dialogue at |
Rotation |
World rotation to play dialogue at |
VolumeMultiplier |
Volume multiplier |
PitchMultiplier |
Pitch multiplier |
StartTime |
How far in to the dialogue to begin playback at |
AttenuationSettings |
Override attenuation settings package to play sound with |