Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void
PlaySound2D
(
const UObject
* WorldContextObject,
USoundBase
* Sound,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
USoundConcurrency
* ConcurrencySettings,
AActor
* OwningActor,
bool
bIsUISound
)
Plays a sound directly with no attenuation, perfect for UI sounds.
Fire and Forget. Not Replicated.
Parameter |
Description |
---|---|
Sound |
Sound to play. |
VolumeMultiplier |
Multiplied with the volume to make the sound louder or softer. |
PitchMultiplier |
Multiplies the pitch. |
ConcurrencySettings |
Override concurrency settings package to play sound with |
StartTime |
How far in to the sound to begin playback at |
ConcurrencySettings |
Override concurrency settings package to play sound with |
OwningActor |
The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner. |
bIsUISound |
True if sound is UI related, else false |