UGameplayStatics::PlaySoundAtLocation

Plays a sound at the given location.

Windows
MacOS
Linux

Syntax

static void PlaySoundAtLocation
(
    const UObject * WorldContextObject,
    USoundBase * Sound,
    FVector Location,
    FRotator Rotation,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    class USoundAttenuation * AttenuationSettings,
    USoundConcurrency * ConcurrencySettings,
    AActor * OwningActor
)

Remarks

Plays a sound at the given location. This is a fire and forget sound and does not travel with any actor. Replication is also not handled at this point.

Parameters

Parameter

Description

Sound

sound to play

Location

World position to play sound at

Rotation

World rotation to play sound at

VolumeMultiplier

Volume multiplier

PitchMultiplier

PitchMultiplier

StartTime

How far in to the sound to begin playback at

AttenuationSettings

Override attenuation settings package to play sound with

ConcurrencySettings

Override concurrency settings package to play sound with

OwningActor

The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner.

References

Module

Engine

Header

Runtime/Engine/Classes/Kismet/GameplayStatics.h

Source

Runtime/Engine/Private/GameplayStatics.cpp

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