Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void
PlayWorldCameraShake
(
const UObject
* WorldContextObject,
TSubclassOf
< class UCameraShakeBase
> Shake,
FVector
Epicenter,
float InnerRadius,
float OuterRadius,
float Falloff,
bool
bOrientShakeTowardsEpicenter
)
Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.
Parameter |
Description |
---|---|
WorldContextObject |
Object that we can obtain a world context from |
Shake |
Camera shake asset to use |
Epicenter |
location to place the effect in world space |
InnerRadius |
Cameras inside this radius are ignored |
OuterRadius |
Cameras outside of InnerRadius and inside this are effected |
Falloff |
Affects falloff of effect as it nears OuterRadius |
bOrientShakeTowardsEpicenter |
Changes the rotation of shake to point towards epicenter instead of forward |