Deprecated
PredictProjectilePath with many parameters has been deprecated in favor of the version taking single input parameter and output result structs.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool
PredictProjectilePath
(
const UObject
* WorldContextObject,
FHitResult
& OutHit,
TArray
< FVector
> & OutPathPositions,
FVector
& OutLastTraceDestination,
FVector
StartPos,
FVector
LaunchVelocity,
bool
bTracePath,
float ProjectileRadius,
const TArray
< TEnumAsByte
< EObjectTypeQuery
> > & ObjectTypes,
bool
bTraceComplex,
const TArray
< AActor
* > & ActorsToIgnore,
EDrawDebugTrace::Type
DrawDebugType,
float DrawDebugTime,
float SimFrequency,
float MaxSimTime,
float OverrideGravityZ
)
Deprecated version, use version with input/output struct params instead.