UGameplayStatics::SaveGameToSlot

Save the contents of the SaveGameObject to a platform-specific save slot/file.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool SaveGameToSlot
(
    USaveGame * SaveGameObject,
    const FString & SlotName,
    const int32 UserIndex
)

Remarks

Save the contents of the SaveGameObject to a platform-specific save slot/file.

This will write out all non-transient properties, the SaveGame property flag is not checked

Returns

Whether we successfully saved this information

Parameters

Parameter

Description

SaveGameObject

Object that contains data about the save game that we want to write out

SlotName

Name of save game slot to save to.

UserIndex

For some platforms, master user index to identify the user doing the saving.

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