UGameplayStatics::SpawnDecalAtLocation

Spawns a decal at the given location and rotation, fire and forget. Does not replicate.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static UDecalComponent * SpawnDecalAtLocation
(
    const UObject * WorldContextObject,
    class UMaterialInterface * DecalMaterial,
    FVector DecalSize,
    FVector Location,
    FRotator Rotation,
    float LifeSpan
)

Remarks

Spawns a decal at the given location and rotation, fire and forget. Does not replicate.

Parameters

Parameter

Description

DecalMaterial

decal's material

DecalSize

size of decal

Location

location to place the decal in world space

Rotation

rotation to place the decal in world space

LifeSpan

destroy decal component after time runs out (0 = infinite)

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