UGameplayStatics::SpawnDecalAttached

Spawns a decal attached to and following the specified component. Does not replicate.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static UDecalComponent * SpawnDecalAttached
(
    class UMaterialInterface * DecalMaterial,
    FVector DecalSize,
    class USceneComponent * AttachToComponent,
    FName AttachPointName,
    FVector Location,
    FRotator Rotation,
    EAttachLocation::Type LocationType,
    float LifeSpan
)

Remarks

Spawns a decal attached to and following the specified component. Does not replicate.

Parameters

Parameter

Description

DecalMaterial

decal's material

DecalSize

size of decal

AttachComponent

Component to attach to.

AttachPointName

Optional named point within the AttachComponent to spawn the emitter at

Location

Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset

Rotation

Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset

LocationType

Specifies whether Location is a relative offset or an absolute world position

LifeSpan

destroy decal component after time runs out (0 = infinite)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback