Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UParticleSystemComponent
* SpawnEmitterAtLocation
(
UWorld
* World,
UParticleSystem
* EmitterTemplate,
const FTransform
& SpawnTransform,
bool
bAutoDestroy,
EPSCPoolMethod
PoolingMethod,
bool
bAutoActivate
)
Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.
Parameter |
Description |
---|---|
World |
The World to spawn in |
EmitterTemplate |
particle system to create |
SpawnTransform |
transform with which to place the effect in world space |
bAutoDestroy |
Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated |
PoolingMethod |
Method used for pooling this component. Defaults to none. |
bAutoActivate |
Whether the component will be automatically activated on creation. |