Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UParticleSystemComponent
* SpawnEmitterAtLocation
(
const UObject
* WorldContextObject,
UParticleSystem
* EmitterTemplate,
FVector
Location,
FRotator
Rotation,
bool
bAutoDestroy,
EPSCPoolMethod
PoolingMethod,
bool
bAutoActivateSystem
)
Backwards compatible version of SpawnEmitterAttached for C++ without Scale.