UGameplayStatics::StripSaveGameHeader

Takes the provided buffer and consumes it, parsing past the internal header data, returning a MemoryReader that has: 1) been set up with all the related header information, and 2) offset to where tagged [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) object serialization begins. NOTE: that the returned object has a reference to the supplied data - scope them accordingly.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static FMemoryReader StripSaveGameHeader
(
    const TArray < uint8 > & SaveData
)

Remarks

Takes the provided buffer and consumes it, parsing past the internal header data, returning a MemoryReader that has: 1) been set up with all the related header information, and 2) offset to where tagged USaveGame object serialization begins. NOTE: that the returned object has a reference to the supplied data - scope them accordingly.

Returns

A memory reader, wrapping SaveData, offset to the point past the header data.

Parameters

Parameter

Description

SaveData

A byte array, presumably produced by one of the SaveGame functions here.

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