UGameplayStatics::SuggestProjectileVelocity

Native version, has more options than the Blueprint version.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool SuggestProjectileVelocity
(
    const UObject * WorldContextObject,
    FVector & TossVelocity,
    FVector StartLocation,
    FVector EndLocation,
    float TossSpeed,
    bool bHighArc,
    float CollisionRadius,
    float OverrideGravityZ,
    ESuggestProjVelocityTraceOption::Type TraceOption,
    const FCollisionResponseParams & ResponseParam,
    const TArray< AActor * > & ActorsToIgnore,
    bool bDrawDebug
)

Remarks

Native version, has more options than the Blueprint version.

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