UKismetInternationalizationLibrary::GetCultureDisplayName

Get the display name of the given culture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetInternationalizationLibrary.h

Include

#include "Kismet/KismetInternationalizationLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetInternationalizationLibrary.cpp

Syntax

static FString GetCultureDisplayName
(
    const FString & Culture,
    const bool Localized
)

Remarks

Get the display name of the given culture.

Returns

The display name of the culture, or the given culture code on failure.

Parameters

Parameter

Description

Culture

The culture to get the display name of, as an IETF language tag (eg, "zh-Hans-CN")

Localized

True to get the localized display name (the name of the culture in its own language), or False to get the display name in the current language.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback