UKismetSystemLibrary::CapsuleTraceMulti

Sweeps a capsule along the given line and returns all hits encountered up to and including the first blocking hit.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static bool CapsuleTraceMulti
(
    const UObject * WorldContextObject,
    const FVector Start,
    const FVector End,
    float Radius,
    float HalfHeight,
    ETraceTypeQuery TraceChannel,
    bool bTraceComplex,
    const TArray < AActor * > & ActorsToIgnore,
    EDrawDebugTrace::Type DrawDebugType,
    TArray < FHitResult > & OutHits,
    bool bIgnoreSelf,
    FLinearColor TraceColor,
    FLinearColor TraceHitColor,
    float DrawTime
)

Remarks

Sweeps a capsule along the given line and returns all hits encountered up to and including the first blocking hit. This trace finds the objects that RESPOND to the given TraceChannel

Returns

True if there was a blocking hit, false otherwise.

Parameters

Parameter

Description

WorldContext

World context

Start

Start of line segment.

End

End of line segment.

Radius

Radius of the capsule to sweep

HalfHeight

Distance from center of capsule to tip of hemisphere endcap.

TraceChannel

bTraceComplex

True to test against complex collision, false to test against simplified collision.

OutHits

A list of hits, sorted along the trace from start to finish. The blocking hit will be the last hit, if there was one.

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