UKismetSystemLibrary::CapsuleTraceMultiByProfile

Sweep a capsule against the world and return all initial overlaps using a specific profile, then overlapping hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static bool CapsuleTraceMultiByProfile
(
    const UObject * WorldContextObject,
    const FVector Start,
    const FVector End,
    float Radius,
    float HalfHeight,
    FName ProfileName,
    bool bTraceComplex,
    const TArray < AActor * > & ActorsToIgnore,
    EDrawDebugTrace::Type DrawDebugType,
    TArray < FHitResult > & OutHits,
    bool bIgnoreSelf,
    FLinearColor TraceColor,
    FLinearColor TraceHitColor,
    float DrawTime
)

Remarks

Sweep a capsule against the world and return all initial overlaps using a specific profile, then overlapping hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that

Returns

True if there was a blocking hit, false otherwise.

Parameters

Parameter

Description

WorldContext

World context

Start

Start of line segment.

End

End of line segment.

Radius

Radius of the capsule to sweep

HalfHeight

Distance from center of capsule to tip of hemisphere endcap.

ProfileName

The 'profile' used to determine which components to hit

bTraceComplex

True to test against complex collision, false to test against simplified collision.

OutHits

A list of hits, sorted along the trace from start to finish. The blocking hit will be the last hit, if there was one.

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