UKismetSystemLibrary::GetGameTimeInSeconds

Get the current game time, in seconds. This stops when the game is paused and is affected by slomo.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static float GetGameTimeInSeconds
(
    const UObject * WorldContextObject
)

Remarks

Get the current game time, in seconds. This stops when the game is paused and is affected by slomo.

Parameters

Parameter

Description

WorldContextObject

World context

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