UKismetSystemLibrary::LineTraceMultiByProfile

Trace a ray against the world using a specific profile and return overlapping hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static bool LineTraceMultiByProfile
(
    const UObject * WorldContextObject,
    const FVector Start,
    const FVector End,
    FName ProfileName,
    bool bTraceComplex,
    const TArray < AActor * > & ActorsToIgnore,
    EDrawDebugTrace::Type DrawDebugType,
    TArray < FHitResult > & OutHits,
    bool bIgnoreSelf,
    FLinearColor TraceColor,
    FLinearColor TraceHitColor,
    float DrawTime
)

Remarks

Trace a ray against the world using a specific profile and return overlapping hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that

Returns

True if there was a blocking hit, false otherwise.

Parameters

Parameter

Description

WorldContext

World context

Start

Start of line segment.

End

End of line segment.

ProfileName

The 'profile' used to determine which components to hit

bTraceComplex

True to test against complex collision, false to test against simplified collision.

OutHit

Properties of the trace hit.

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